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Tazlure • View topic - Swashbucklerish Question


Swashbucklerish Question

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Swashbucklerish Question

Postby Shea Artrien » Fri Jul 11, 2008 12:14 am

Hail and Well met.

I've been lurking around Tazlure for awhile now, trying to get a handle on the world in general and just what exactly is going on. Its a lot to take in, but I'm working through it. The world in general is facinating, and the level of rping skill is pretty impressive.

I'm working on a character and need a bit of help in dealing with his starting location as well as where I want to play.

To explain without putting his entire history up for public display, the basic concept is this: I want to try to roleplay the "Swashbuckler" experience.

What that means exactly, I'm not sure at this point, and frankly, I don't want to know. I just want to try and take a character through that lifestyle and see what happens. A somewhat dashing, daring, smart-mouthed hero/anti-hero who lives mostly by the seat of his pants.

He's going to start as a Sailor, and see where that goes...will he become a Pirate? A Privateer? A smuggler? A navy officer? I dunno, and the fun will be in seeing what happens to him.

Now, all that was the setup for this question: Where is a good place for a Sailor to get started? Obviously, Nether's Gate is a good place for Pirates...but I don't necessarily want to start him down that dark path right away. Is there another or Better place to get started?

Something that just occured to me as a factor as well: Where will I be able to most easily get involved with other player-run-characters?


To sum up, where do I start?
Heheh. I guess I could have just said that, huh? But where would the fun have been in that?

Thanks in advance for any advice.


P.S. Yeah, I'm a talker.
"Just because something you said makes a man at the bar want to use his sword to kill you...well, that doesn't mean that what you said wasn't funny." ~ Shea

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Postby Grey Wolf » Fri Jul 11, 2008 7:05 am

Hmmm, this is an interesting question.

Swashbucklers thrive in urban area so that would be a must, and thus certain areas are not going to cut it for you.

I would suggest either Dort or Roque, and to a certain extent Citadel. Dort is the center of trade and as such likely to have a well developed sailing and maritime community. Roque too has been developing in such a direction and there is talk that they are linked with Nether's Gate so he could develop. Were it open Muchislie would be a perfect choice, but that is something that may happen in the future.

Hope this helps you.
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Postby Shea Artrien » Mon Jul 14, 2008 1:06 am

It helps quite a bit, thank you.
"Just because something you said makes a man at the bar want to use his sword to kill you...well, that doesn't mean that what you said wasn't funny." ~ Shea

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Postby Gutter Rat » Mon Jul 14, 2008 1:21 am

Yes... In Roque, we have many buckles in need of swashing. In fact, there is a great opportunity for a sailor, just doing his job, to witness members of his crew sneaking things off of the ship that are not on the manifest (piracy/smuggling) and either confronting or joining them as Roque is getting more and more into the smuggling biz.

Not trying to coerce, just agreeing with GW and, as Roque's mod, giving a bit more insight into opportunity.
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Postby Shea Artrien » Mon Jul 14, 2008 11:44 pm

"Just because something you said makes a man at the bar want to use his sword to kill you...well, that doesn't mean that what you said wasn't funny." ~ Shea

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