Common Name: Kanthrop
Other Name: none, Slang: Shape shifter , Warper
Typical Appearance: Kanthrops come in all shapes & sizes, appearing, for the most part, very like humans. The distinguishing difference is their eyes. A Kanthrops eyes are those of their animal form, be it canine, feline, dolphin or bird of prey. Their hair and skin tone can usually be seen reflected in the hide or coat of their animal form as well. A Master Kanthrop will also be distinguished by some other animal characteristics that have manifested themselves due to the mastery of their gift. A Kanthrop's animal form has no distinct markings from a normal animal.
Average Lifespan: 175 yahren
Common Religion: Mother Earth (Ursa, the Mother Bear)
Lands: Ursa Etheria
Restrictions: A Kanthrop is raised and trained on Ursa Etheria, and can not
leave the Isle until completing their training and being granted permission
by their Kanthan, or mentor.
Special Note: This is a special request race. If you wish to play a Kanthrop
you must fill out an application and obtain permission from a GD, and agree
to abide by certain rules for this race, in addition to the regular
character creation rules.
The restrictions are as follows:
•All Kanthrop players must begin at Ursa Etheria and stay there until
they've completed IC training.
•All Kanthrop characters must begin play with the skill [Inner Animal]. Must
achieve journeyman in Inner Animal before earning the RED skill [Polymorph
[Kanthrop]. Can only change form once they have the Polymorph skill and
stick to the limits defined within the skill description. (In other words,
their first change must be achieved via role play)
•Can only change into one form chosen from four possible animal types.
Warping, as the Kanthrop call it, is either all humanoid (See exceptions in
race description and Inner Animal skill description), or all animal, no
forms in between. Players must choose and get approval for animal form at
time of character creation. Animal forms are average in appearance and size.
The possible animal types to chose a form from are:
Canine (ie. Wolf, Dog, etc.)
Feline (ie. Tiger, Wildcat, Panther, etc.)
Bear (ie. Polar bear, Grizzly bear, etc.)
Dolphin (ie. Bottlenose, Brownfish, etc.)
Bird of Prey (ie. Eagle, Hawk, Falcon, etc.)
•Kanthrop may not wear any armor, use large weapons, metal/silver weapons, or take
extra language skills.
•Kanthrop players must purchase a Kanthrop starting Kit and a Kanthrop Bartering Package (containing clothing, tradegoods, weapons and other basic lifestyle related items pertaining to the Kanthrop people).
Advantages: Ability to blend in as a humanoid, without revealing their
animal side (save their eyes). Once they master their animal form (as in, master the Inner
Animal skill), they retain the ability to converse (and are good at it),
even in their animal form. Above average strength, agility and senses.
Gifts: sharp intellect; diplomatic; peaceful; highly determined; inquisitive;
curious; when they are roused to fight, they fight with their entire being
and every fibre. Can change forms through a polymorphing ability.
Disadvantages: Rare & Isolated Creatures/Culture; they think very
differently from the other races. Some other races consider them demons or
possessed. Awkward with silver, and also man-made weapons. They prefer to use
their own natural ones (i.e. claws, talons, or wooden weapons). Can not use
armour, as it inhibits their natural abilities.
Biggest Flaw: They react instinctively and animalistically in many cases
where thinking the situation out would be advantageous. Isolationists, reclusive by nature.
Outlook on Life: Pacifist, predator, irreverent, mischievous, solitary,
suspicious and trusting few people outside their own kin.
Typical Career Paths: Healer, Mage, Bounty Hunter, Scout, Diplomat, Assassin
Free Skills: Language [Human] - Master, Inner Animal - Basic