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Rules of Roleplaying

This is the very basis of Tazlure, or of any game in this genre. If you are an experienced roleplayer you can skip this section as you would already know anything that it contains. The other rules are far more Tazlure specific.

What is role-playing and how is it done in Tazlure?
Role-playing in Tazlure is a cross between acting out an impromptu play and writing an interactive story. You are an actor in the play and your moderator is the director who sets the stage and choreographs the story.

It involves a sense of drama in that you must take on the personae of your character and show the reader his reactions to the world the moderator has built for him. It involves the sense of interactive writing in that you must write your characters actions, words and thoughts rather than act them out.
Like any play, it has a stage with a complex backdrop of scenery and history that has been created by the moderators of Tazlure. The moderator controls the world, the plot and everything needed for the plot including all the 'extra' character parts needed. Your character acts and reacts with that world. You control your character’s words, thoughts, feelings and actions within that world. On rare occasions, given the plot, a moderator might also determine a character’s thoughts or actions.


Don't assume the success of actions
The most simple form of moderated roleplaying involves a player and a game master or moderator. The mod sets the scene. The player reacts to the scene. The mod determines if the player is successful. This still holds true if there is more than one player involved. All the players react to the scene and to each other, but only the moderator can determine what really happened, who was successful and who was not.

The moderator controls the outcome of your character’s actions unless they are mundane type things. You don’t need a mod to tell you if you successfully sat down in a chair or drank your ale; those are a given. If you are in a rose garden in summer looking for a rose blossom, your moderator doesn’t have to say you found one unless you are looking for one with special properties for some reason. If an action makes a difference to the plot, your moderator will always have the say so on the outcome.

Interact with other PC's, don't control them
To be alone or not to be alone… that is the question. There are opportunities to join in stories with other players that can add a richness and depth to your playing experience. We encourage player interaction. Remember that each player is master of his own character and you should never determine another player's actions, thoughts, or feelings and your moderator has the final say on any and all outcomes that make a difference in a thread.

Don't create NPC's
The actions and reactions of any character that is not your own or that of another player (in other words a non-player character) are the realm of the moderator. In Tazlure we do not allow you to be the puppetmaster of a NPC, unless you are a very senior PC who has gained a position such as commander of an army etc.

This also means you cannot create non descript crowds and their reaction to you, nor create simple peasants to talk to. They are part of the scene only a moderator can create.

Be pro-active
Be very pro-active in starting your own threads and situations, using previously described landmarks and background. Don't wait for a moderator to start something for you, unless he specifically said he would.

Explore the world your moderator has provided for you. The more observant and active you are with your character, the more opportunity there is for change and growth, both for your character and the story.

Give your moderator something to work with. Take an action. Explore the world. Seek things out. Talk to people. This helps the story move forward and you will notice things go faster.

Don't ignore other players in your thread. The moderator put you together for a reason. Talk to each other. Find the advantages and disadvantages the other PC has.

Writing Style
In a forum game (also known as play by post) there are some preferences as to how we write: third person, past tense (though present tense is allowed), without chatcodes and using paragraphs. In effect it is a form of creative writing, like writing a novel. You can read more on that in in our article on Writing Styles. Note that you must have a firm grasp of English and apply it in grammar and spelling, or you will be asked to leave the game as per our Terms of Service.

Tazlure is a creative writing game, not table top or chat. You need the write your part of the story as if you are writing a book. You can't take a shot at it in advance by simply telling the Moderator what you are planning and expecting the mod to do all the writing in one final determination. This includes sentences like "If he walks to the right I will hit him on the head but if he stops I will wait". You are running ahead of the story if you do that, instead of being a writer. Sequences like the one described take a few posts to resolve. At other times you may gloss over a long period of time. When only mundane things happen without anything noteworthy it is not really necessary to provide all the details in endless posts, for instance "they walked around for marks before they arrived at their destination".

If you are unsure of what we expect read a few of the threads on the forums before jumping in.

Moderator control over your PC
A shady area that sometimes gives rise to debate. A purist would say that a moderator who controls the thoughts and reactions of player characters is "godmodding". However, in the interest of speed of the game, or for strong IC reasons a moderator of Tazlure is sometimes allowed to step in like that, though we try and stay away from it as much as possible and only give you a scene to react to.

Even more elusive is the scene a moderator sets. It may seriously limit the choices your PC has. You may find yourself in a situation not of your own making that you feel uncomfortable with. For instance because your PC is about to do die. Following the dogma IC actions have IC consequences all moderators are allowed to exercise their discretion and force certain plotlines on PC's if that is logical and unavoidable.

If the plotline isn't fun for you, and you find that it is affecting the way you play, feel free to contact the Moderators and see if you can work something out.

If you disagree with the actions of a moderator and cannot resolve your issues with the mod individually, please contact a Game designer. Before you do, please read the Rules of Realism icon_smile.gif

Etiquette of the Order of Posting
The normal order of posting is: Moderator sets the scene. Player One posts. Player Two posts. Player Three posts. Moderator posts. Player one posts etc.

If a moderator doesn't feel the need to interrupt and there are not vital actions to determine, players may chose to skip the mod post and move on with their conversation, beer drinking etc. If you feel your moderator is waiting too long and you would like to story to take up a bit more pace, contact your moderator with this issue icon_smile.gif

Please keep in mind hyperposting between two players effectively silences any other players in this thread and thus is rude. Wait for each other!
 
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